Check out the new lecture “Hunting Down Race Conditions”
Check out the new lecture “Start vs Awake”, Are we awake yet?
Check out the new lecture “Lazy Initialisation”, (Note does not work as an excuse to stay in bed to the wife)
As i will be away from my desk for most of today here’s mondays video 6 hours early.
Check out the new lecture “Progression Stats SpreadSheet”
Check out the new lecture in the section Final Polish on “Configurable Cursors”, Don’t you know its rude to point! Enjoy
New lecture in the RPG course today.
“Cursors and UI”
New lecture up today “Generic Raycastable Components”, Note there may be a short delay until the next batch of videos but rest assured we are working hard behind the scenes.
I’ve just dropped a new section 8: “Saving Asset Pack”. If you struggled with the saving section as being too advanced, now this section will allow you to import the saving features as an asset pack and teach you simply to integrate that pack with your project.
New lecture in the Final Polish section
“Cursor Type With IRaycastable”
Time to dive in!
New lecture in the Final Polish section.
Raycast Sorting
Enjoy
New lecture in the Final Polish section.
“Raycasting to a navmesh”
Time to “not” dive in (you’ll get the reference later)
New Lecture in the RPG course for the final polish.
“Creating a Navmesh Path”
Enjoy
New quiz and lecture today!
Game UI is the topic of the lecture in todays release.
Next released video should be on Monday.
Enjoy!
New lecture today.
Text Fading Animation!
Learn how to animate pieces of UI! Very useful tool!
New lecture today on “Spawning damage text”
Watch that damage fly!
New lecture for the weekend!
Using Unity Events!
Have fun!
New lecture Updating The Damage Text Value!!
Lets see that value change!
New lecture today!
Unity events with paramters!
Exciting lectures
Hope you are sharing your work in the discussions!
New lecture today!
Health bar UI
Time to see our enemies health dwindle away to nothing Muahahaha (<-Evil laugh)
Enjoy!
New lecture on Updating the Health Bar Scale!