RPG Project Speed

I’ve downloaded the RPG Project (master) from the commit, and I’m using version 2020.3.33f1 to run it. However, there’s an issue with the speed of everything (eg, player’s movement speed, enemy movement speed, particles, etc.). Since the issue is across the entire environment in both scenes, I don’t think it’s related to the Mover script but rather to a project setting somewhere (in Preferences, maybe?).

Can anyone offer any suggestions to get the game to slow down? With one little tap on the mouse button, the player zaps across the screen almost too fast to follow.

Actually, it’s because in the final course, Sam sets the Timescale higher for fast testing.

Go to the PauseMenuUI.cs script in Scripts/UI, and find the OnDisable() method. Change the line

Time.timeScale=5;

to

Time.timeScale=1;

and this will fix the issue.

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