So, im doing the RPG course (Scene Management is now current section).
The knights theme seemed very boring to me, so i decided to do something relevant
Please let me know if you are interested so that i update the progress here.
Best regards
So, im doing the RPG course (Scene Management is now current section).
The knights theme seemed very boring to me, so i decided to do something relevant
Please let me know if you are interested so that i update the progress here.
Best regards
I love it! An RPG doesn’t have to be set in Medieval lands with swords and dragons to be fun to play.
Haha that was so cool to watch. Something different, other than swords and magic.
Update
The great part of Animator Override Controller that you can override not only attack animation
Here is a double axe spawn code for Weapon.cs, i think this concept is more flexible
public void Spawn(Transform rightHand, Transform leftHand, Animator animator)
{
if (rightHandPrefab != null) Instantiate(rightHandPrefab, rightHand);
if (leftHandPrefab != null) Instantiate(leftHandPrefab, leftHand);
if (overrideController != null) animator.runtimeAnimatorController = overrideController;
}
Best regards