I’m not sure where I went wrong on this part in the RPG " Saveable Health", may be from a few videos back and just noticed it while trying to get the health to save from scene to scene.
So the first issue is that ever time I go from my scene 1 to scene to its fine, but i go from scene 2 to scene 1 it spawns another portal and an error comes up
so after going back and forth a bunch of times i have this
so my code for the portal is this
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.AI;
namespace RPG.SceneManagement
{
public class Portal : MonoBehaviour
{
enum DestinationIdentifer
{
A, B, C, D
}
[SerializeField] int sceneToLoad = -1;
[SerializeField] Transform spawnPoint;
[SerializeField] DestinationIdentifer destination;
[SerializeField] float fadeOutTime = 1f;
[SerializeField] float fadeInTime = 2f;
[SerializeField] float fadeWaitTime = .5f;
public void OnTriggerEnter(Collider other)
{
if(other.tag == "Player" )
{
StartCoroutine(Transition());
}
}
private IEnumerator Transition()
{
if (sceneToLoad < 0 )
{
Debug.LogError("Scene to load not set.");
yield break;
}
DontDestroyOnLoad(gameObject);
Fader fader = FindObjectOfType<Fader>();
yield return fader.FadeOut(fadeOutTime);
SavingWrapper wrapper = FindObjectOfType<SavingWrapper>();
wrapper.Save();
yield return SceneManager.LoadSceneAsync(sceneToLoad);
wrapper.Load();
Portal otherPortal = GetOtherPortal();
UpdatePlayer(otherPortal);
yield return new WaitForSeconds(fadeWaitTime);
yield return fader.FadeIn(fadeInTime);
Destroy(gameObject);
}
private void UpdatePlayer(Portal otherPortal)
{
GameObject player = GameObject.FindWithTag("Player");
player.GetComponent<NavMeshAgent>().enabled = false;
player.transform.position = otherPortal.spawnPoint.position;
player.transform.rotation = otherPortal.spawnPoint.rotation;
player.GetComponent<NavMeshAgent>().enabled = true;
}
private Portal GetOtherPortal()
{
foreach (Portal portal in FindObjectsOfType<Portal>())
{
if (portal == this) continue;
if (portal.destination != destination) continue;
return portal;
}
return null;
}
}
}
any know what I may have missed
Thanks