RPG 2D: Use NavMesh in 2D

I would like to move the 2D RPG character using RMB click, W & D to strafe around the cursor, the dash with trail as a bash-through enemies, and LMB to attack.

The Question is, Can the AI NavMesh in Unity be used in the 2D RPG project (S. Hubbard) ?

Most of the Tutorials on AI NavMesh seems to be used on 3D games :thinking:

AI NavMesh is indeed intended for 3d projects.

Usually, with 2D, we use some form of A* pathfinding, creating artificial grids within the area marking some as walkable and unwalkable.

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