I’m early on in the Royal Run part of the new unity 6 3D course and I noticed during the chunk removal, the chunk platform the player is located on /the one closest to the camera, in front of the one that gets removed, there is a tiny shift on the Z-axis.
I couldn’t work it out, ended up copying the tutorial source file from the Commit on Gitlab…AND IT STILL DOES IT.
If you watch the platform closely, it shifts every time the chunk behind it is removed.
If i comment out the Remove(chunk) line - it doesn’t do it anymore. If i change the if statement so that it removes chunks further back, it still does it, just further back out of camera view. It only slightly moves ONE chunk in front of the one that is being removed!
any ideas?
In the video, I’ve set the chunk length longer to see the gap between the chunks and the shift is more visible. It still happens when the chunkLength is 10f as the tutorial says.