I’m looking to understand why the details panel lists co-ordinates in terms of X=roll, Y=Pitch, Z=Yaw
But in the rotator
FRotator OpenDoor (0.f, 90.f, 0.f);
The order of the variables in the parenthesis are (Y=Pitch, Z=Yaw, X=Roll).
Is there a “primary” way I should be thinking of co-ordinates in Unreal, or is there some resource you can link to that will explain this and help me to understand why both are not in the order X,Y,Z?