Rotation Values too far apart?

I just completed this lecture and when I played, it didn’t seem like the gun was moving (although the AI character did follow me every single frame) so after a little digging and adding a print string to the end of Set Aim Animation in my Animation Blueprint, I realised the values never changed enough to really make a difference.

For example, even running up the spiral stairs and jumping, the new Pitch didn’t go higher than 17.

To overcome this, I changed the rotation values in the AimOffset blueprint from -45 to +45 which made the problem much better.

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