Rotation question

Why does AddControllerYawInput rotate the entire BP_ShooterCharacter instance, while AddControllerPitchInput only moves the attached spring arm?

I would expect that the two functions would be consistent – either the player character would angle up or down when adding pitch (that is, rotations would affect the whole player), or the mesh wouldn’t rotate when moving the mouse left or right (only the spring arm would move).

The pawn is only using the control rotation for yaw.
image
Enable it for pitch as well and see what happens.

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