I am encountering an issue where in packaged builds only, something is eventually stopping the rotation of my camera. When playing in the editor everything works exactly like I expect (and want) it to. I have captured a short video demonstrating the problem.
Notice how when playing in the editor I am able to orbit the tank in full 360 degrees. This is the desired behavior (I unticked the ‘Do Collision Test’ on the spring arm because I thought the arm may be colliding with something). As you can see when using a packaged build, the camera stops rotating at certain points.
I am not sure where to begin tracking this down aside from cooking content, and re-implementing this code in c++ where I can more closely replicate the packaged environment with a debug game build.
I have created an imgur gallery with screenshots of my input blueprint, the springarm settings, and the camera’s settings. It can be found here: https://imgur.com/a/c9AMO
Thanks for any advice.