The Drone is not looking at the player correctly, Is is it possible that’s because I’ve noticed that the drone mesh / pawn is imported with the forward axis set to Y and not X like the mesh (CharacterMesh0) of the arms in the FPS_Controller? How would I go about it if it was the case?
Just a note, in Unreal the X+ axis is considered the forward axis (the red arrow). So from my perspective you seem to have the drone facing the correct orientation, just not directly at the player.
To make sure, though, can you show me how your drone blueprint looks?