Rotation Incorrect

The Drone is not looking at the player correctly, Is is it possible that’s because I’ve noticed that the drone mesh / pawn is imported with the forward axis set to Y and not X like the mesh (CharacterMesh0) of the arms in the FPS_Controller? How would I go about it if it was the case?



I would assume that the arms orientation would follow the green or red arrow, but that’s not the case

Just a note, in Unreal the X+ axis is considered the forward axis (the red arrow). So from my perspective you seem to have the drone facing the correct orientation, just not directly at the player.

To make sure, though, can you show me how your drone blueprint looks?

Go ahead and rotate the DroneMesh by -90 on the z-axis.

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