Rotation for pitch axis

I want to get a free rotation when i am using the pitch axis

can someone can explain to me why the actor mess around whan hitting the 180 degrees


P.s Sorry for my bed English

That is surely weird. @Tuomo_Taivainen? Also feel free to bump a post after 48 hrs of no reply.

(edit, saw the gif) can you show me your blueprint code for rotation?

yeah sure :

Once the rotation in the Y axis goes beyond 90-degress, Unreal will just adjust rotation on the X-axis 180-degress rather than move Y to 91+ degrees.

I’d suggest using the clamp nodes to limit the rotation of your maze in order to stop this behaviour.