Rotation for pitch axis

I want to get a free rotation when i am using the pitch axis

can someone can explain to me why the actor mess around whan hitting the 180 degrees

Preview

P.s Sorry for my bed English

That is surely weird. @Tuomo_Taivainen? Also feel free to bump a post after 48 hrs of no reply.

(edit, saw the gif) can you show me your blueprint code for rotation?

yeah sure :

Once the rotation in the Y axis goes beyond 90-degress, Unreal will just adjust rotation on the X-axis 180-degress rather than move Y to 91+ degrees.

I’d suggest using the clamp nodes to limit the rotation of your maze in order to stop this behaviour.