I want to get a free rotation when i am using the pitch axis
can someone can explain to me why the actor mess around whan hitting the 180 degrees
P.s Sorry for my bed English
I want to get a free rotation when i am using the pitch axis
can someone can explain to me why the actor mess around whan hitting the 180 degrees
P.s Sorry for my bed English
(edit, saw the gif) can you show me your blueprint code for rotation?
Once the rotation in the Y axis goes beyond 90-degress, Unreal will just adjust rotation on the X-axis 180-degress rather than move Y to 91+ degrees.
I’d suggest using the clamp nodes to limit the rotation of your maze in order to stop this behaviour.
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