Rotation angle speed

Just a question. Wouldn’t it be better to make the rotation angle frame indipendent using Time.deltaTime? I think we would have different gameplay experiences on different machines otherwise. Or maybe there’s something I didn’t understand?

Agreed, I’d do something like this in Update:

transform.Rotate(0, RotationSpeed * Time.deltaTime, 0);

You’re spot on, I actually messed with the framerate and confirmed that the difference can be fairly dramatic!

I did the same as above, and just multipled by Time.deltaTime.

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