Hi All
When making a branch, he says “remember you can rotate perpendicular to the camera”. What does that mean exactly, and how do you do it?
Brian
Hi All
When making a branch, he says “remember you can rotate perpendicular to the camera”. What does that mean exactly, and how do you do it?
Brian
Haven’t taken the environment course, so I’m not sure about this particular case, but maybe it means setting your transform orientation to “view”?
When in camera view mode, numpad 0, select camera, then rotate 45 (r45) ?
If you just press R and rotate anything it is rotated on the view, so round as you are looking at it. Taking into account the set pivot point.
This is why you can rotate on axes when in proper front, side, or top orthographic views. You have set the view up square on to the axis you face.
To get a specific axis rotation you have to tell Blender, X, Y, Z, etc.
The view transform orientation Tyger2 shows you also enable you to use XYZ but relative to the view.
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