Hello everyone. I don’t know where I have to asked this question, anyway.
I want to enable RootMotion Anim sequence that I have downloaded from Mixamo.com. I need Animation for Unreal Engine and I use for this Blender.
I try everything I download from github Mixamo-Converter and install into Blender and convert every Assets, Skeleton and Animation but it’s not work
then I try to correct it manual.
Import Skeleton Asset into Blender and Armature rename to root (as Unreal Name convention). After that I import this Asset into Unreal and it’s OK.
then I try to do same thing to Animation Asset.
Import Anim Asset. add one Bone with name root and Hips bone (which was root before) made sub bone of root
after that all keyframes (only location keyframes) that had Hips bone copy and pasted into root bone and from Hips I deleted all keyframes.
In Blender everything is OK. root is moving with other bones
but when I import this asset into Unreal I get some weird result:
- Animation movement is Upward. I can not figure out which is forward vector in Blender -Z or -Y
- it’s seems that root bone moving with character but somehow it also attached location (0,0,0) and even though I checked EnableRootMotion it’s not moving
anyone please Help!!!