Rocket Particle System

I played around with the particle system for a little bit on my own but I ended up borrowing the particle systems from the video resources. I did however tweak the color and output density of the side thrusters. I wanted to go for a more compressed air style side thruster.

Unity_o29fnmGw9h

I also made it so the model and lights deactivate when the rocket crashes so it looks like the explosion completely obliterated the rocket.

Unity_pSuKXiVbl2

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I like it! I also did something similar yesterday, turns out it you apply negative gravity, color over lifetime and shape we can achieve underwater bubbles :grin:

How did you go about making those lights or cubes on the side glow? Very cool!

Iirc the glow was an unintended side effect. I put a spot light on each side of the rocket and I think the light is colliding with the mesh which is causing a really bright spot at that point.

Cant remember if I put any post processing on that but it kinda looks like there’s probably some bloom on there as well which would amplify the glow effect.

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