some weird artifacts but whatever. displacement is too heavy for game engines these days so I won’t be using this much, but cool nonetheless.
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It’s definitely very cool XXX jess
Looks very good, effective. I wonder if those artefacts are some mess with the underlying geometry? Double verts, overlapping faces, normals back to front?
I think its displacement being pushed thru the mesh so you’re seeing the “bottom side” of the displacement from the opposite side in certain places? I tried to dial in the few sliders on the displacement, but things were running super slow so I didn’t worry to much about it. I assume the number of subdivisions I was using contributed to the computer bogging down.
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Possibly too high geometry in a small area, creating pyramids