My first version of Robots Incoming! is now available. Alpha version 0.1
Based on the ‘Realm Rush’ course. I’ve paused the course near the end and used this as a ‘test bed’/reference for all the core techniques I want to learn before starting on a commercial game.
Here are some things I’ve learned from this game:
Creating and managing a game project with git
Transfering props from blender to Unity
- Shared color pallette vs fixed colors per object
- Baked textures in blender/unity
Particle system
- Explosions - Randomizing color
- Explosions - Make white smoke (shader changes)
- Lighting on particles in a particle system
- Fade smoke over time instead of stopping immediately
Destruction effects (fly into the air) using Addforce and AddTorque
Explosion damage - Detecting object withing the radius of an ‘explosion’ or effect
Pathing - Rounded path movement with splines
UI design
- UI layout using layout groups
- Button icons
Unity editor customization
Music playlist
Adjust game speed
Capturing gifs from within a game (using the ‘Ultimate gif tool’ asset)