Robots, Explosions, and Guns

Always wanting to do something unique rather than copy the course, I went with blowing up Robots instead of shooting Zombies. Kind of infused it with a neon 80’s synthwave action vibe. Honestly didn’t end up using much of the course’s approach besides the death screen, Probuilder for the levels, and Unity’s FPS controller as the player’s basis, but I still enjoyed the lessons here and throughout this whole course. Blitzkraft is a pretty short game and should not take long to complete if you want to give my little capstone project here some of your time.

2 Likes

Privacy & Terms