Robot Wizards with Machine Guns for Hands™ post processing

Gosh I had fun with this one. I think this is my favourite tidbit of information so far, closely seconded by the video in which we learned about running scripts in the editor (so simple but so versatile!). Given the time and effort this type of ‘post’ work takes in the (non-real-time) film world, I’m really surprised by how much real-time capability Unity has. I’m certainly going to explore this area more.

Thanks for the tip!

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Fantastic job! You’re right, the real time capability of Unity is something to master!

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