Robot/Mech shooter game course

I would like to get more knowledge on how to build niche games FTP/simulators like Mechwarrior Online, Hawken and Heavy Gear Assault. They do share a fair amount of mechanics with fps, but I am particularly interested in the unique mechanics such as movement, torso twist, weapons management and firing (individually, as groups), and customization.

It could be a mix course, with a game programming and design part and with some modeling part in blender to create the parts to build the mechs.

Just to add, Unreal would be the target engine for it.

But… but… your name is Unify…

Well…Unreal is best for it…

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