I’ve been doing plenty of SceneManagement stuff prior to this course so the challenge was pretty straightforward… So I thought I’d show the river scene I made for this one - mostly unpainted and plain, but the water effect (animated!) may be of interest.
It is using the water shader / prefab WaterBasicDaytime
from the Unity Standard Assets is pretty easy to use and is basically just an Oval shaped plane that you scale as per your needs:
There is an error you’ll get in one of the scripts after importing the Standard Assets pack though - but it’s just a matter of changing the error line of code to: public Text camSwitchButton;