Hello, Sorry if this is in the wrong section this is my first post asking a question. I clicked the ask button under the video.
Under the Rigify , editing new rig. Grant says that when you regenerate a rig from the metarig, you have to reparent the generated rig again. Does that mean you would have to weight paint any changes every time you need to tweak the rig? It is fine in this lesson as there isn’t much to edit, but in the future it would be good to know.
I remember 3ds max had a feature that let you save out weight data, does blender have something like this?
Thank you