Rigidbody + Colliders



Is not true. You are perfectly fine having only a RigidBody component but no colliders attached to a GameObject. The object will thus react to gravity, you can apply forces, velocity etc. but it won’t collide with anything. It is really upsetting when I am 100% sure about an answer and then it suddenly turns wrong. Try to make an object with a Rigidbody but without any colliders. No errors, object still falls under gravity, RigidBody physical calculations still apply.

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Totally agree with you…
The question should be more specific.

Thanks for the feedback I have made the question more specific. Is this better?


At least for me, it seems to be fine now

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Yes, now it makes sense :slight_smile:

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