Rigging practice for IK stuff

Continued practice with my secondary model.

I did get IK constraints doing their job but I’m not sure I did everything right since I couldn’t figure out a way to parent my ‘look’ bone to my ‘base bone’

edit: gotta love my defunct cone making a cameo because I forgot to delete or hide it…

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Looks to be moving well. It could be a hole punch or maker as it is at the moment with a pole end with not shade yet!

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