I have finished the course character and I have done an original character. I would like to export that character to Unreal, do a retargeting there and use Unreal animations, like I have done with other free characters. But reading how has to be the rig of the character to export, I have found you need to use the rig done in the course, convert it to a control rig (easy enough with rigify) and then convert it to a game ready rig (I think I have found how to do that, but it is NOT an easy process).
My question is: If I don’t want to animate the character in Blender, so I don’t need a control rig, what differences are between the first rig and the gameready one? Can I use the first one, or there is some detail I ignore that will give me problems later on?
I am sorry if this go way above the scope of the course, I haven’t find any answer on internet.