Rig bones are outside the hand

After generating a rig all hand bones in rig are outside the hand but if you see metarig bones are corectly in the hand. I used volume snap option to organize those bones. Is this a problem with rotation of the bones or what?

Thanks in advance for your help.

This can happen when you switch between rest and pose mode, and changing bones in the wrong setting. A week(s?) ago, someone explained this very nice. You should scan/search in the ASK question for help and a solution.

  1. Make sure to apply Rotation and Scale(Ctrl+A with object selected in object mode) on both meta Armature and the mesh. Also apply location on the armature. I normally apply location on the mesh, but for blender it doesn’t have to be. Note: If you are using a modifier like mirror which relies on the origins location then don’t apply location on the mesh.
  2. Select Meta armature, Ctrl+Tab to enter pose mode, Press A to select all, Press Alt+g, Alt+s, and Alt+r to reset all bones to starting transforms(Rest position). Then Ctrl+Tab to go back to object mode.
  3. Regenerate the rig.

Thanks both. I think problem was because I didn’t applay scale to metarig. I forgot to do that. :smiley: