Returning layer name every frame

Dear Ben,

I guest I missed something in the code but if I want to return the layer (Walkable, Enemy, RaycastEndStop) whenever I left click mouse, shouldn´t be better to use “if (Input.GetMouseButtonDown(0)) {…” , otherwise it is returning me the name of the layer every frame instead of doing this where I left click my mouse.

Could you help me to get the same behaviour than you got without using Input.GetMouseButtonDown(0)? . I have the same code in my script and the other scripts Utility and Cursor as well and there´s no way to return the layer ONLY when I left click my mouse which is what I´m seeing you do in the video.

Don´t know if it has to be with the version of Unity, I´m using 5.6 but I don´t think so.

Regards,
Jero.

I noticed you keep pressed Collapse and Clear on Play on the Console, that was the answer to my question.
Thanks Ben.

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