Because Barrel has rotations limits that AimDirection does not have.
for this reason (Barrel has rotation limits) sometimes Barrel is not moving but crosshair is amber color, because Barrel->GetForwardVector() is not the same as AimDirection.
Because Barrel has rotations limits that AimDirection does not have.
for this reason (Barrel has rotation limits) sometimes Barrel is not moving but crosshair is amber color, because Barrel->GetForwardVector() is not the same as AimDirection.