Hi Brian. I did as you mentioned, but the Enemy does not move now. Yes, he fights back, dies and respawns, but he does not follow the Patrol Path. Overall, if I try make the Patrol Path as a prefab and assign it as my enemy goal in the AIController, he still won’t follow it. He’ll just stand idle, wait for me to approach the distance for him to pursue and fight me, fight and then normally respawn
The function works, but now he’s not patrolling. How do I solve this, and how can we make this as a working prefab for when we want to scatter them around the map?