Should i use Resourses folder or better approach will be Addressables in order to manage Scriptable Objects like Sam did in “Dynamic Resource Loading” lecture of RPG course?
Im asking because documentation says i shouldnt use Resourses (Unity - Manual: The Resources folder and Assets, Resources and AssetBundles - Unity Learn).
The Resources folder has taken a lot of trash talking from Unity since they introduced the Addressables, and they were quite literally trying to get users to migrate before Addressables were even complete (see, if they can get us all to migrate, we will find the bugs for them).
It is true that it’s easy to bloat the Resources directory if you’re not careful. For example, if you are putting full blown graphics assets in the Resources directory, it really can bloat your project. This is not really a risk with ScriptableObjects with relatively small footprints.
Ultimately, the move to addressables is something that we’ll need to cough address… It is a different workflow from the Resources and it’s still relatively low on my tutorial/upgrading path. We will get to it, I just don’t have a timetable for it right now.
Thanks, I will use Resourses carefully)
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