Resources?

EDIT - This concern is addressed in the final section Unique Video Reference: 16_FP_RPG, the lecture is titled " Updating The Health Bar Scale", you can watch the beginning of it and make your changes right now…

A few lecture ago we learned that “Resources” folders get special treatment for referencing and that is a UnityEngine Class…

Is it a good idea to be creating a namespace called Resources stored in a folder called “Resources”?

Why or why should we not be calling this something else?

One of the first things @ben taught us is that naming things can be difficult and cause issues.

Is this one of those cases or is @sampattuzzi calling this Resources on purpose to coincide later with what we learned about folders called Resources.

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I think your doubt gets solved later in the course, if I remember correctly Rick or Sam change the name of that second folder to avoid confusion.

Yes, the folder and namespace will be changed later. While it’s not an issue “yet”, it can be a issue when you package your game.

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