EDIT - This concern is addressed in the final section Unique Video Reference: 16_FP_RPG, the lecture is titled " Updating The Health Bar Scale", you can watch the beginning of it and make your changes right now…
A few lecture ago we learned that “Resources” folders get special treatment for referencing and that is a UnityEngine Class…
Is it a good idea to be creating a namespace called Resources stored in a folder called “Resources”?
Why or why should we not be calling this something else?
One of the first things @ben taught us is that naming things can be difficult and cause issues.
Is this one of those cases or is @sampattuzzi calling this Resources on purpose to coincide later with what we learned about folders called Resources.