Resolved- unreal c++ course lecture 106

using unreal 5.3.2 on. mac - so far everything seemed fine. lecture 106 - the door does not open. i csnt find the error. is there a way i could get help?

this section in prticular in the triggercomponent cpp does not fire
the Ulogs work but the door doesnt open. i can open the door by pressing the button in the detais pan but not with the gargoyle/key

AActor* Actor = GetAcceptableActor();
if (Actor != nullptr)
{
    UE_LOG(LogTemp, Display, TEXT("Unlocked"));
    Mover->SetShouldMove(true);
}
else
{
    UE_LOG(LogTemp, Display, TEXT("Locked"));
    Mover->SetShouldMove(false);
}

What’s logging? Have you tried adding additional logs to debug the issue?

hi Dan.

No longer an issue, I am guesingit was a bug with Unreal 5.3.2

the Solution ended up being, reopening the Blueprint, deleting everything, retaching the script, making a new begin Play and replacing all the arts. for some reason all of the Blueprint elements had to be redone

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