I just finished making the second state, but when i start it, I get this error:
NullReferenceException: Object reference not set to an instance of an object
TextController.state_cell () (at Assets/TextController.cs:25)
TextController.Update () (at Assets/TextController.cs:18)
Here is all my code so far:
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class TextController : MonoBehaviour {
public Text text;
private enum States {cell, mirror, sheets_0, lock_0, cell_mirror, sheets_1, lock_1, freedom};
private States myState;
// Use this for initialization
void Start () {
myState = States.cell;
}
// Update is called once per frame
void Update() {
print (myState);
if (myState == States.cell) {
state_cell();
} else if (myState == States.sheets_0) {
state_sheets_0();
}
}
void state_cell () {
text.text = "You are in a prison cell, and want to escape. " +
"There are some dirty sheets on the bed, a mirror on " +
"the wall, and the " +
"door, which is locked from the outside.\n\n" +
"Press S to view Sheets, press M to view Mirror, " +
"plus L to view Lock.";
if (Input.GetKeyDown(KeyCode.S)) {
myState = States.sheets_0;
}
}
void state_sheets_0() {
text.text = "You can't believe you sleep in these things. Surely it's " +
"Time somebody changed them. The pleasured of prison " +
"Life, I guess!\n\n" +
"Press R to return to roaming your cell.";
if (Input.GetKeyDown(KeyCode.R)) {
myState = States.cell;
}
}
}