Require component

Just as a useful tip, instead of assuming a component is present in your Awake/Start call, you can enforce it with the RequireComponent attribute:

[RequireComponent(typeof(MeshRenderer))]
public class UnitSelectedVisual : MonoBehaviour
{
    [SerializeField] private Unit _unit;
    private MeshRenderer _meshRenderer;

    private void Awake()
    {
        _meshRenderer = GetComponent<MeshRenderer>();
    }
}
4 Likes

Yup that’s a good tip

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