Requesting to suggest animation and Game development Learning Path

Good day.
I am a software engineer. Last few years I was working with C# and .NET framework for developing business applications. But it seems I am no more enjoying this. So I want to involve with creativity. That’s the reason I want to learn Animation. I don’t have any basic knowledge about animation. So I searched online and I found so far it’s a huge process. I want to learn from beginning. Can you please suggest me some learning path those will help me to become an animator and game developer by learning “3D Modeling, Character Design, Animation and Game development”

As I am very new so I may have conceptual mistake on learning path. Will be highly appreciated if any of my mistakes are identified and fixes

Thanks in advance

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First learn modelling so you can make the things you want to animate. Models need materials, colours etc too, lighting is also needed all facets of which can be animated. Then specialise in on animation.
Blender can do it all. As you have found animation is a huge process, but it can start at a simpler level.
GameDev’s courses cover all these aspects from beginner level, with some bias towards game uses rather than pure animation as in a film.

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Thank you for your reply. Where can I start I mean from which course I will start? Can you please advise?

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If a complete beginner, Start with Complete Blender Creator 3: Learn 3D Modelling for Beginners.
Then probably the Anime Character Creator and the new animation course.
Later the Character Creator 2 course for the sculpting workflow and introduction to Mixamo.

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Thank you, it was the guideline that I really wanted. Anyway you talked about following courses
1- Complete Blender Creator 3: Learn 3D Modelling for Beginners | GameDev
2- Anime Character Creator: Make 3D Anime Characters in Blender | GameDev
3- Blender Character Creator | GameDev.tv
4- Blender Animation & Rigging: Bring Your Creations To Life | GameDev.tv

Order of completion is 1 then 2 then 3 then 4 Right?

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First, I’d recommend downloading blender 3.6 since there are a lot of changes in 4.0 and the current courses aren’t updating for 4.0.
Second, watch this playlist https://m.youtube.com/playlist?list=PLn3ukorJv4vuU3ILv3g3xnUyEGOQR-D8J
Grant teach most of the Blender courses here. This will let you know if you like his teaching style. I personally think he’s an awesome teacher, but that’s me.
Third, then start the courses here. There Will some duplicate information from the YouTube, but you get different projects, and it makes it easier to see how to tackle things differently using the same tools. I hope that makes sense
Fourth, when you feel comfortable with blender watch this playlist to see some of the differences between 3.x and 4.0. https://m.youtube.com/playlist?list=PLn3ukorJv4vvSumN8uN3na2y8eQf6RHhE

I’d also recommend watching Grant’s get good at blender playlist too. It’s got all kinds of stuff and it helps to inspire as well as build your skill set.

Thank you for your nice advise, I will surely follow your advise- I believe within the duration to complete all these courses the tutorial of Blender 4.+ will release in market then it will be easier for me to adpat them quickly

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Yes that order.
However after the first one all the others still start with easy basics, but go more in depth with their subject so you could do them in some other order, but that is the order I would do them in. You can always fill in more from YouTube we all do when we have some detail we want more information about in particular functions.
I did not include the other modelling related courses Like environment which are available if that is more the sort of thing you want. They are less ‘animating’ sort of things but even animation may want a ‘world’ and background to happen in! After you have done one or two you will be better informed as ot the sorts of things and directions you want to learn.

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Thank you

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