Rendering gone wrong

I’m an absolut newbee. But I think something goes wrong with rendering. Look at my two pics. The second pic is the rendering af pic no. 1 (screenshot). What has gone wrong?

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This Blender clipping.

The camera, by default, has a range of visibility, which you can change.
This happens when you create objects in wrong (natural dimensions).
select all objects and scale them down.
Place the construction at 0,0,0

Increase camera clipping

Other problems: I can see your scale is 0.5x0.5x4. Select object CtrlA, then select apply scale.
To minimize problems make object scal to 1.

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Thank you for your answer. That made my day :smiley:


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