Ambient Occlusion, Bloom and Screen Space reflections were all enabled
Resolution
1930 px X 1080 px (100%)
Each frame (190 in total) took around 1 second (or not even that) to render.
Cycles
Sampling
Render 10
Resolution
1930 px X 1080 px (100%)
Each frame (190 in total) took around 7/8 seconds to render witouth denoising.
Rendered with a laptop with a GTX 1050 GPU.
I’m leaning towards to use Eevee. Cycle took a lot more time to render, without any noticeable benefits in comparison to Eevee in this animation. It has a bit better lighting, but, I think it’s not worth the extra time to render.
Thanks! Yeah, it is quite a rough landing. But, it’s all part of training to jump over the default cube.
Thank you!
Eevee, at least for this animation, is more than enough to give a really nice animation without sacrificing a lot of quality.
I’ve heard that the new version of Cycles on 3.0 is significantly faster than in previous versions. But, I wanted to wait a few more days to see feedback in regards to Blender 3.0 before upgrading it, since it’s only been a few days since it’s release.
You’re right. It is my first time trying to do an animation like this, so I’m struggling a bit on how to replicate weight and gravity all “by hand”. So, hopefully, as I practice more I can become better in simulating weight in future animations.