I have one question related to the course Blender 2D Sprites: Turn 3D Models into Pixel Art for Games. The issue I have for now is the result I see in the viewport camera and the render result is not quite the same. The render result is still quite detailed. If I want the render result to be the same as what I see in the viewport, what should I do? Is there anything wrong with my setup?
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HI,
in compositor workspace you could try connecting the output node to the same wire as your Viewer node.
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Hmm, when I do it, the result is like this, not what i’m expecting and it’s not the same as in the viewport
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I pointed out connecting the output because it is needed to get the compositor results rendered. Other than that, it looks like your pixel size is too big, so you need to play with the settings here.
It would be better to ask in the course Q&A. GameDev.tv has great course TAs who are always ready to help, so you’ll probably get your answer there faster.
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Thanks! I’ll do it
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