Removing the final source vertex

FYI This arrangement, post joining the original and new geometry, which I must confess to not understand fully seems to be deleting the extra vertex just fine whilst retaining the edge split angle.


The reason that it works is because of the way that blender implicitly converts numbers to boolean values. This should be identical to your solution, but done explicitly.

I hope that help you understand what’s happening more fully. :smiley:


Thanks. That’s interesting because I started with a comparison node, but I couldn’t get it to work, wonder where I was going wrong. Maybe I had it still set on float? Unfortunately I didn’t save a file with that so I can’t go back and check now :slight_smile:


index value 0 is false
index value >0 is true

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