Removing Animation From a Rigid Body Keyframe?

Hi … Was trying to follow new Simulation Course …

Just where the projectile is made to fall slowly forwards
by putting in a keyframe with Animation Still on it ,
and then a keyframe with Animation Off … does not seem to work

or is it just pointless trying without first going through simpler course with simpler things explained first ? There seems to be something missing ?

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Is this releated to something called PHYSICS?
Like a bouncing ball?

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Yes … I just got it right


I see one just l.clicks the keyframe Diamonds for ticked dynamic and ticked animated for first time frame and then one clicks the ticked Dynamic Diamond and unticked and click animated diamond for the second … Looks like I might make it a bit farther after all :smiley: Maybe I can get mixamoed troll to run throgh some obstacles if ears dont start bleeding :woozy_face:

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