I had an idea for a remote controlled door. So, I created an object with a script to interact with a door object using a serialized field to assign which door this should be in the inspector. Pretty simple, works great.
The issue is that the player can still interact with the door I’m not sure how to go about modifying the Door/InteractAction scripts to create a door that can be interacted with by the remote, but not ‘detected’ by the interact action of a unit. Would the solution be to simply create a brand new object that is not an interface/IInteractable?