Still, it would be interesting to see when this should have happened. I followed the course and didn’t do anything fancy, just 2-3 loop cuts.
Out of interest, before applying the mirror modifier I added and applyed a Remesh modifier, to see if this behaves differently than the Ctrl+R one. It did.
Does your half mirrored object inner (hidden) faces?
in your mirror modifier do you merge center vertices on?
Did you use extrude, and maybe then doubles?
Maybe when moving vertexes something got messed up. Not sure why this should have happened for all four objects. The head was made from a new cube.
Yes. Clipping and merge. Played with the merge value.
Nope, just loop cuts. And I ran a merge by distance with a pretty wide margin.
I check face orientation too. That’s fine. However, after a remesh, faces area alll over the place, or missing. And there is now inner geometry. Interestingly in edit mode the outer mesh still looks ok. Besides a bunch of new vertices.
So, I fixed it. By deleting the parts and starting over. For the middle (green part) I started with a plane, and extruded and scaled it downwards. Ran a merge by distance from time to time, just in case.
I managed to recover the head - by applying the mirror mod 1st, then add the subdivision modifier. And before starting to sculpt, apply that one too - as in the video.