These are all good questions.
- Maybe when moving vertexes something got messed up. Not sure why this should have happened for all four objects. The head was made from a new cube.
- Yes. Clipping and merge. Played with the merge value.
- Nope, just loop cuts. And I ran a merge by distance with a pretty wide margin.
I check face orientation too. That’s fine. However, after a remesh, faces area alll over the place, or missing. And there is now inner geometry. Interestingly in edit mode the outer mesh still looks ok. Besides a bunch of new vertices.
Not sure where these verticescome from after the remesh.
I think I messed up at one point. Maybe it is easier to redo the body and log the steps.
Again, thank you for your help - appreciated