Hi!
I would love to see a multiplayer RTS game (kept simple of course) on this course!
There is not a lot of tutorials for RTS games out there.
Hi!
I would love to see a multiplayer RTS game (kept simple of course) on this course!
There is not a lot of tutorials for RTS games out there.
I know it can sound dumb but some chess multiplayer should be great too and i think should be easy to do(?)
When will the Multiplayer course be released? and will it be in Unreal or Unity? Also, I have been wanted to see a full game commercial ready course. Instead of having a course with multiple small projects, what about one course with one project. When the student will learn to make one full game with a few levels and some cutscenes. Whether itās in Unity or Unreal, wi love to see that course.
I would like to see rather than covering the many modes of an fpsā¦ why not include how to handle various scenarios like moving an object? or the challenges of handling physics in a multiplayer and how best to do it.
possibly focus on social as well as the game side of it so a friends list, reporting bad behaviour.
As per the game side, Ad-hoc, split screen, server based server first, server based client first. streaming various cameras to people who want to watch the game in progress. Mixer/Twitch integration.
possibly including how to make a server based UI to support your game and issue bans etcā¦
We were just designing this today. Two possible sections have been prototyped. Distribution via itch.io, with connection via Steam has been solved by @sampattuzzi. Once the prototypes are finalised weāll be recording in August for an initial release Sept / Oct.
Yup, very excited to start getting the first video recorded.
I donāt see a lot of other people caring whether or not it is Unreal or Unity, but there are already a TON of resources out there for Unity, and I personally would prefer to learn how to make a networked multiplayer game with Unreal. I like UE4, but I have struggled to find helpful resources for learning.
@ben and @sampattuzzi I know you guys said you were prototypingā¦ Are you thinking of using one engine over the other?
Hello Sampattuzzi, when do you think the course will be finished and published?
This is a big āHell yeah!ā for me. Iāve been coding server software for long enough I could bludgeon together a game server is I really had to, buuuut it seems to me UE4 has its own way of doing this, and its better to go with a framework than reinvent wheels.
+1 +1 +1 +1 +1
(not sure how to vote )
Looking forward to it
Iām afraid I will have to give the answer āWhen itās readyā. But rest assured, itās starting soonā¦
We figured that too. Furthermore, thereās lots on how to do unreal networking in Blueprint but almost nothing for C++. So guess which one we will be teaching?
Will this be a whole separate course or will this be an addition to The Unreal Engine Developer Course - Learn C++ ā¦
Fantastic. That is exactly what I was hoping to hear. I will buy said course ASAP.
I suggest to inlcude creating a voice chat system in the multiplayer course. Communication is key in multiplayer, and I have really no clue how to approach this. thanks!
What kind of multiplayer are you going to teach?
I am particularly interested in Client - server or MMO.
During the Q&A on Discord, Ben talked about a platformer game when you need to use cooperative skills to reach the end of a level. He said they will use dedicated servers. I think he talked about LAN as well, not sure though.
He talked a little bit about the different variations with everything on the server or everything on the client and hybrid. Iām not sure if they will show everything in the course.
Unreal Engine is really built around client-server. However, as a server can also be a client, we will be teaching some peer-to-peer and LAN as well as Steam multiplayer.
Waiting for the course
Are there any early access provisions ?