I get confused.

Why ben renamed the Elevate(DegreesPerSecond) to Elevate(RelativeSpeed)

When I searched about Relative Speed I found this definition “We can define relative speed as the speed of a moving body with respect to another.” But what we actually do is get the difference between Barrel.pitch and player.pitch as rotation not speed. then inside elevate function we clamp it between -1 and +1 to just know the direction the barrel must take (Up or Down).

so how does this make sense?

I know why we clamp the value but I don’t understand why we call it RelativeSpeed?

it’s a little Q in my head.

Thanks in advance.