Hi
What is the recommended way for storing Relational data in Unity. for an example something like a Tag system for the Todo list created in the UI-Toolkit editor where each tag will have a Many to many relationship to each todo list item/s ?
Hi
What is the recommended way for storing Relational data in Unity. for an example something like a Tag system for the Todo list created in the UI-Toolkit editor where each tag will have a Many to many relationship to each todo list item/s ?
Figured that NoSQL db approach using reference Arrays is good and can save runtime data unlike ScriptableObjects.
{
"student_id": "S001",
"name": "Alice",
"enrolled_course_ids": ["C001", "C002"]
}
{
"course_id": "C001",
"course_name": "Math 101",
"enrolled_student_ids": ["S001", "S002"]
}
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