Regarding Pawn Physics

why are we disabling the stimulate physics for pawn tank.The spawned tank doesnt touch the ground and leaves the shadows weird underneath the tank.Is there a way to enable stimulate physics and move the pawn tank

You’ll most likely need to redo the entire movement to be physics based e.g. using AddForce on the capsule component.

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If you want to remove this wierd shadow you’re talking about, then adjust tank’s BaseMesh on a Z axis. Idk how the teacher managed to do it first try, but it’s the only solution i’ve found. Capsule will be slightly bigger than the tank itself though.

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