Refresh blueprint node

when i exit unreal editor and re-start it, the editor always warns me that blueprint node has an error. i know the solution(refresh c++ class and replace that node to new one), but it’s annoying because i have to refresh c++ class whenever i re-start the editor. Is there a way to prevent this problem?

Build the code outside of the editor in your code editor with Unreal Editor closed. This may correct the issue.

If you are already doing that then you are likely using the wrong task. Be sure to use the editor version i.e. ProjectNameEditor Win64 Development Build.

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