Why does my model look like this color instead of white?
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you are in ‘material preview’ mode, not in viewport shading… Click here:
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Check your object has its normals the right way round.
Check there is no double geometry fighting for the same place.
It may well also help to tick the auto smooth box in the normals dropdown of the Object data Properties panel.
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Tick face orientation under the overlays tab. It seems like a normals issue. Then select all faces > F3 > type flip or recalculate
The auto smooth box has been checked.
Thank you so so much for all your help!!!
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