Refined bouncing Ball

Edit:

After some experiments with bones and constraints I achieved the effect I was going for! It took around 10 minutes to achieve this effect, it’s quite simple to do.

— Pre-Edit
Here it is! I think I overcomplicated this animations, I used a total of 6 bones, I think I can achieve the same effect with two bones and some modifiers, I’ll try that later.

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You can do it with one bone!

Keep in mind the 12 animation rules.
One of them is that a deformed object, always keeps its volume.
Stretch means thin in the middle.
Flattened ball is much wider … same volume.

This keep volume constrain is an modifier on the bone set-up.
that’s why you need one bone :wink:

Thanks for your feedback!

I wasn’t trying just to stretch the ball but to add this kind of liquid effect to it, as if the ball was a hollow super elastic rubber ball, that’s why I used several bones, in the end I failed miserably to convey that effect in several ways; the camera angle wasn’t right, the light was way too strong with very little shadow detail, and the effect just wasn’t that good, but I actually achieved it by using only two bones:

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There is a feature with Blender, to make the ball soft, like it is a wobbly gelly ball.

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